PROCESS
PROCESS
Going into this project I knew I wanted to make a tavern run by pirates, and thought a fun twist would be for it to be built into the side of a broken ship.
I started with gathering lots of references of real ship and tavern interiors - the recreation of the Santa Maria and Hogshead at Universal were big reference points - and then I made an isometric sketch of the layout I was envisioning.
My initial concept included a stolen serpent statue as the centerpiece of the bar, but I later replaced it with an anchor to emphasize that the pirates who built this tavern used lots of old ship parts for the different fixtures.
The initial models and block out scene made in Maya.
Further refined models and brought them into an Unreal Engine layout.
Quick color test using Unreal's starter materials.
Making sure there could be enough contrast with all the wood in the scene.
Start finalizing models and textures in Maya and Substance Painter.
Started the exterior environment with a water plane and some trees I made to ground the scene
Added decals & vertex paint to break up repetitiveness.
First lighting pass of the final scene.
Final scene!
Lit up key points & added torn cloths and posters with wind effects to add movement to the scene.
Refined the exterior by adding more foliage & a visible beach and cliffside. Made some foam to add movement to the ocean, & added some pirate ship image cards.
Citations
Human scale reference model was provided by my class.
Map. Retrieved from the Library of Congress, <www.loc.gov/item/2005630224/>. Münster, Sebastian. Die neuwen Inseln, so hinder Hispanien gegen Orient bey dem land India ligen. [Basel, Switzerland: Sebastian Münster, ?, 1550]
Pirate Ship Image from lewis4271 on DeviantArt <https://www.deviantart.com/lewis4721/art/Pirate-Ship-Png-Overlay-861402881>